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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 22 Mar 1996 19:34:05 GMT
- Organization: Internet Online Services
- Message-ID: <690.6655T20T1378@gramercy.ios.com>
- References: <4in47b$4qf@kaon.kuai.se> <DoKtxz.A2y@cix.compulink.co.uk> <4iq2k4$hif@serpens.rhein.de>
- NNTP-Posting-Host: ppp-19.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >They are entirely to blame since the first non-"unexpanded A1000s" were
- >available. Think about all the games that failed with any fast memory
- >available. That's pure c0d3rware.
- And that be pure bull.
- Have you ever checked out CBM's OWN workbench demos on a machine that has
- fast-ram???? Have you ever tried out any of the early games,
- demos, OS games, other OS demos and apps from the early days? Have you
- ever perhaps noted that many of them fail when fast-ram is added?
-
-
- >>Floppy-disk protection systems were an unfortunate necessity and wouldn't
- >>be easy without low-level access anyway.
- >But the games do not use the hardware banging for disk protection.
- Pigs fly. Whatever.
-
-